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Tron run r review
Tron run r review






tron run r review

Beyond this there are 16 stages designed to be tackled on the cycles.

tron run r review

There are 16 stages to complete, and they’ll take considerable time to master if you’re into that kind of thing. Temporary perks and weapons can be bought using in-game credits, making those high scores that little bit easier to achieve. You must collect bits in order to increase your combo, which in turn means you can earn more points. The most basic goal is to reach the end of the stage, but in order to earn stars you’ll need to score a lot of points, which will likely require repeated plays unless you’re actually TRON, or D.A.R.Y.L. It’s your job to navigate through each perilous construct, wall-running and hovering as you go, gliding through boost rings, sliding under barriers, taking out foes, and activating platforms with your identity disc. As a male or female glowing neon person you run at a fair clip down partially constructed city streets, with recognizers (I had to Wikipedia that) flying overhead, orange enemies throwing discs at you, and bricks blocking your path. The bulk of Tron RUN/r comes from the running gameplay, as the title might have suggested to you. That might sound a little, well, dull, and a bit of a waste of the TRON licence, but it’s actually pretty enjoyable, albeit perhaps a tad expensive at £14.99. There’s also an endless running mode, too, if you want that experience. Set inside the gloriously neon, digital world of the films, RUN/r is essentially a point-to-point runner in which you tackle levels either on foot or on one of the classic TRON light cycles.








Tron run r review